一份C++线程池的代码,非常实用

  1. #ifndef ThreadPool_H
  2. #define ThreadPool_H
  3. #pragma warning(disable: 4530)
  4. #pragma warning(disable: 4786)
  5. #include
  6. #include
  7. #include
  8. #include
  9. usingnamespace std;
  10. class ThreadJob//工作基类
  11. {
  12. public:
  13. //供线程池调用的虚函数
  14. virtualvoid DoJob(void *pPara) = 0;
  15. };
  16. class ThreadPool
  17. {
  18. public:
  19. //dwNum 线程池规模
  20. ThreadPool(DWORD dwNum = 4) : _lThreadNum(0), _lRunningNum(0)
  21. {
  22. InitializeCriticalSection(&_csThreadVector);
  23. InitializeCriticalSection(&_csWorkQueue);
  24. _EventComplete = CreateEvent(0,false,false, NULL);
  25. _EventEnd = CreateEvent(0,true,false, NULL);
  26. _SemaphoreCall = CreateSemaphore(0, 0, 0x7FFFFFFF, NULL);
  27. _SemaphoreDel = CreateSemaphore(0, 0, 0x7FFFFFFF, NULL);
  28. assert(_SemaphoreCall != INVALID_HANDLE_VALUE);
  29. assert(_EventComplete != INVALID_HANDLE_VALUE);
  30. assert(_EventEnd != INVALID_HANDLE_VALUE);
  31. assert(_SemaphoreDel != INVALID_HANDLE_VALUE);
  32. AdjustSize(dwNum <= 0 ? 4 : dwNum);
  33. }
  34. ~ThreadPool()
  35. {
  36. DeleteCriticalSection(&_csWorkQueue);
  37. CloseHandle(_EventEnd);
  38. CloseHandle(_EventComplete);
  39. CloseHandle(_SemaphoreCall);
  40. CloseHandle(_SemaphoreDel);
  41. vector::iterator iter;
  42. for(iter = _ThreadVector.begin(); iter != _ThreadVector.end(); iter++)
  43. {
  44. if(*iter)
  45. delete *iter;
  46. }
  47. DeleteCriticalSection(&_csThreadVector);
  48. }
  49. //调整线程池规模
  50. int AdjustSize(int iNum)
  51. {
  52. if(iNum > 0)
  53. {
  54. ThreadItem *pNew;
  55. EnterCriticalSection(&_csThreadVector);
  56. for(int _i=0; _i<iNum; _i++)
  57. {
  58. _ThreadVector.push_back(pNew =new ThreadItem(this));
  59. assert(pNew);
  60. pNew->_Handle = CreateThread(NULL, 0, DefaultJobProc, pNew, 0, NULL);
  61. // set priority
  62. SetThreadPriority(pNew->_Handle, THREAD_PRIORITY_BELOW_NORMAL);
  63. assert(pNew->_Handle);
  64. }
  65. LeaveCriticalSection(&_csThreadVector);
  66. }
  67. else
  68. {
  69. iNum *= -1;
  70. ReleaseSemaphore(_SemaphoreDel, iNum > _lThreadNum ? _lThreadNum : iNum, NULL);
  71. }
  72. return (int)_lThreadNum;
  73. }
  74. //调用线程池
  75. void Call(void (pFunc)(void ),void *pPara = NULL)
  76. {
  77. assert(pFunc);
  78. EnterCriticalSection(&_csWorkQueue);
  79. _JobQueue.push(new JobItem(pFunc, pPara));
  80. LeaveCriticalSection(&_csWorkQueue);
  81. ReleaseSemaphore(_SemaphoreCall, 1, NULL);
  82. }
  83. //调用线程池
  84. inlinevoid Call(ThreadJob * p,void *pPara = NULL)
  85. {
  86. Call(CallProc,new CallProcPara(p, pPara));
  87. }
  88. //结束线程池, 并同步等待
  89. bool EndAndWait(DWORD dwWaitTime = INFINITE)
  90. {
  91. SetEvent(_EventEnd);
  92. return WaitForSingleObject(_EventComplete, dwWaitTime) == WAIT_OBJECT_0;
  93. }
  94. //结束线程池
  95. inlinevoid End()
  96. {
  97. SetEvent(_EventEnd);
  98. }
  99. inlineDWORD Size()
  100. {
  101. return (DWORD)_lThreadNum;
  102. }
  103. inlineDWORD GetRunningSize()
  104. {
  105. return (DWORD)_lRunningNum;
  106. }
  107. bool IsRunning()
  108. {
  109. return _lRunningNum > 0;
  110. }
  111. protected:
  112. //工作线程
  113. staticDWORD WINAPI DefaultJobProc(LPVOID lpParameter = NULL)
  114. {
  115. ThreadItem *pThread =static_cast(lpParameter);
  116. assert(pThread);
  117. ThreadPool *pThreadPoolObj = pThread->_pThis;
  118. assert(pThreadPoolObj);
  119. InterlockedIncrement(&pThreadPoolObj->_lThreadNum);
  120. HANDLE hWaitHandle[3];
  121. hWaitHandle[0] = pThreadPoolObj->_SemaphoreCall;
  122. hWaitHandle[1] = pThreadPoolObj->_SemaphoreDel;
  123. hWaitHandle[2] = pThreadPoolObj->_EventEnd;
  124. JobItem *pJob;
  125. bool fHasJob;
  126. for(;;)
  127. {
  128. DWORD wr = WaitForMultipleObjects(3, hWaitHandle,false, INFINITE);
  129. //响应删除线程信号
  130. if(wr == WAIT_OBJECT_0 + 1)
  131. break;
  132. //从队列里取得用户作业
  133. EnterCriticalSection(&pThreadPoolObj->_csWorkQueue);
  134. if(fHasJob = !pThreadPoolObj->_JobQueue.empty())
  135. {
  136. pJob = pThreadPoolObj->_JobQueue.front();
  137. pThreadPoolObj->_JobQueue.pop();
  138. assert(pJob);
  139. }
  140. LeaveCriticalSection(&pThreadPoolObj->_csWorkQueue);
  141. //受到结束线程信号 确定是否结束线程(结束线程信号 && 是否还有工作)
  142. if(wr == WAIT_OBJECT_0 + 2 && !fHasJob)
  143. break;
  144. if(fHasJob && pJob)
  145. {
  146. InterlockedIncrement(&pThreadPoolObj->_lRunningNum);
  147. pThread->_dwLastBeginTime = GetTickCount();
  148. pThread->_dwCount++;
  149. pThread->_fIsRunning =true;
  150. pJob->_pFunc(pJob->_pPara);//运行用户作业
  151. delete pJob;
  152. pThread->_fIsRunning =false;
  153. InterlockedDecrement(&pThreadPoolObj->_lRunningNum);
  154. }
  155. }
  156. //删除自身结构
  157. EnterCriticalSection(&pThreadPoolObj->_csThreadVector);
  158. pThreadPoolObj->_ThreadVector.erase(find(pThreadPoolObj->_ThreadVector.begin(), pThreadPoolObj->_ThreadVector.end(), pThread));
  159. LeaveCriticalSection(&pThreadPoolObj->_csThreadVector);
  160. delete pThread;
  161. InterlockedDecrement(&pThreadPoolObj->_lThreadNum);
  162. if(!pThreadPoolObj->_lThreadNum)//所有线程结束
  163. SetEvent(pThreadPoolObj->_EventComplete);
  164. return 0;
  165. }
  166. //调用用户对象虚函数
  167. staticvoid CallProc(void *pPara)
  168. {
  169. CallProcPara *cp =static_cast(pPara);
  170. assert(cp);
  171. if(cp)
  172. {
  173. cp->_pObj->DoJob(cp->_pPara);
  174. delete cp;
  175. }
  176. }
  177. //用户对象结构
  178. struct CallProcPara
  179. {
  180. ThreadJob* _pObj;//用户对象
  181. void *_pPara;//用户参数
  182. CallProcPara(ThreadJob p,void pPara) : _pObj(p), _pPara(pPara) { };
  183. };
  184. //用户函数结构
  185. struct JobItem
  186. {
  187. void (_pFunc)(void );//函数
  188. void *_pPara;//参数
  189. JobItem(void (pFunc)(void ) = NULL,void *pPara = NULL) : _pFunc(pFunc), _pPara(pPara) { };
  190. };
  191. //线程池中的线程结构
  192. struct ThreadItem
  193. {
  194. HANDLE _Handle;//线程句柄
  195. ThreadPool *_pThis;//线程池的指针
  196. DWORD _dwLastBeginTime;//最后一次运行开始时间
  197. DWORD _dwCount;//运行次数
  198. bool _fIsRunning;
  199. ThreadItem(ThreadPool *pthis) : _pThis(pthis), _Handle(NULL), _dwLastBeginTime(0), _dwCount(0), _fIsRunning(false) { };
  200. ~ThreadItem()
  201. {
  202. if(_Handle)
  203. {
  204. CloseHandle(_Handle);
  205. _Handle = NULL;
  206. }
  207. }
  208. };
  209. std::queue _JobQueue;//工作队列
  210. std::vector _ThreadVector;//线程数据
  211. CRITICAL_SECTION _csThreadVector, _csWorkQueue;//工作队列临界, 线程数据临界
  212. HANDLE _EventEnd, _EventComplete, _SemaphoreCall, _SemaphoreDel;//结束通知, 完成事件, 工作信号, 删除线程信号
  213. long _lThreadNum, _lRunningNum;//线程数, 运行的线程数
  214. };
  215. #endif //ThreadPool_H

转载自 http://blog.csdn.net/pjchen/archive/2004/11/06/170606.aspx
基本上是拿来就用了,对WIN32 API不熟,但对线程池的逻辑还是比较熟的,认为这个线程池写得很清晰,我拿来用在一个多线程下载的模块中。很实用的东东。调用方法void threadfunc(void p){YourClass yourObject = (YourClass*) p;
//... } ThreadPool tp; for(i=0; i<100; i++) tp.Call(threadfunc);

ThreadPool tp(20);//20为初始线程池规模

tp.Call(threadfunc, lpPara);
使用时注意几点:1.ThreadJob 没什么用,直接写线程函数吧。2. 线程函数(threadfunc)的入口参数void 可以转成自定义的类型对象,这个对象可以记录下线程运行中的数据,并设置线程当前状态,以此与线程进行交互。3. 线程池有一个EndAndWait函数,用于让线程池中所有计算正常结束。有时线程池中的一个线程可能要运行很长时间,怎么办?可以通过线程函数threadfunc的入口参数对象来处理,比如:class YourClass {int cmd; // cmd = 1是上线程停止计算,正常退出。};threadfunc(void p) {YourClass yourObject = (YourClass)p;while (true) {// do some calculationif (yourClass->cmd == 1)break;}}在主线程中设置yourClass->cmd = 1,该线程就会自然结束。很简洁通用的线程池实现。原文链接: https://www.cnblogs.com/thisway/p/5088818.html

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